![]() Later patches fixed some of the stability issues, but by this time stronger competition such as Bioware's Neverwinter Nights had been released.Ī dracolich and his sorcerous queen have seized control of the Mythal, the ancient magic that once protected the long-abandoned elven city of Myth Drannor. The game was considered repetitive and boring due to the confusing and seemly infinite dungeons, and the over-reliance on hack-and-slash gameplay leading to a lack of gameplay variation. The AD&D module it was based on is intended for a large player group, conflicted with the initial lack of multiplayer support. The main complaint about the game was that it was boring. Notoriously, the situation was so bad that uninstalling the unpatched game could wipe the user's system files. In particular, saving the game would corrupt the save files, making saving pointless. Sales for the game were initially low as it received lackluster reviews and was plagued with bugs, especially in the multiplayer part. Story progression and interaction with other characters is a minimum part of the game, although there is some interaction with NPCs and other in-game characters. The game is a dungeon crawl, with a focus on hack and slash combat and exploration of large dungeons with many bare, similar-looking rooms. The game uses three-dimensional characters over pre-rendered two-dimensional backgrounds. Unlike Baldur's Gate and other Infinity Engine games, Ruins of Myth Drannor features turn-based combat rather than real-time combat. His interests include simulations, gaming (computer, board and miniature wargames), computer technology, military aviation, flying, military history, reading, baseball, skiing, and travel.Ruins of Myth Drannor takes place from an isometric third-person perspective, similar to the Baldur's Gate series. He holds a Bachelor of Science in Technology from Purdue University and a Master of Business Administration from National University. Norman has served on active duty and in the Reserves as an infantry officer with the United States Marine Corps where he held a variety of both tactical and administrative positions. He has also worked as an independent contractor selling investment and insurance programs. Norman worked as a Project Manager in the defense industry with Veda Incorporated focusing on training devices and simulations for the United States Marine Corps. Prior to working in the software industry, Mr. His software titles include Lock On: Modern Air Combat, IL-2 Sturmovik: Forgotten Battles, Flanker 2.0, Flanker 2.5, Lock On: Modern Air Combat, Panzer Commander, Luftwaffe Commander, Imperialism, Su-27 Flanker, Great Naval Battles, Steel Panthers II, Silent Hunter I, Silent Hunter II, Destroyer Command, Panzer General, Allied General, Thunderscape, V for Victory, Harpoon I, Harpoon II, and the Harpoon Designers Series. Previously he has worked for Three-Sixty Pacific, Inc., Strategic Simulations, Inc., Mindscape, Inc., The Learning Company, Mattel Interactive, and Ubi Soft Entertainment. He has over 20 years’ experience as a Designer, Customer Support Manager, Operations Manager, Producer, Senior Producer, Executive Producer, Director of Product Development, and Studio Director. ![]() ![]() He also serves as the company’s Facility Security Officer. His current programs include the RealWorld A-10C Desk Top Simulation, the RealWorld Air Combat Environment Controller, the RealWorld AC-130 Sensor Operator Station Desktop Training Simulation, the RealWorld SEAL Delivery Vehicle Desktop Training Simulation, and the METOC FalconView Overlay project. Norman is currently an Executive Producer/Program Manager for Combat Air and Vehicle Simulations at Intific, Inc. ![]()
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